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1.
Routledge international handbook of therapeutic stories and storytelling ; : 19-29, 2022.
Article in English | APA PsycInfo | ID: covidwho-20243066

ABSTRACT

This chapter explore the places where therapist and client need to attend the witchy wise woman's lessons, by coming inside, moving beyond words, making good use of time and being ready to work in the currency of a 'magical logos' that is beyond what is known or fully understood. It will look at how story offers a doorway, through which one see into the silenced and paralyzed places one enters when mortality interrupts life, and dis-locate into the unvisited, imaginative realm called 'The Deathlands'. The chapter will be in a story form that starts by giving a context for story and ritual being vital soul-wise portals which guide during any process of death. It introduces the metaphor of a country, The Deathlands made up of four shires, each with an entry point or doorway through which people pass when they lose someone or become terminally ill. It looks at the kind of story that is played out in these days of Coronavirus, happening during the writing of this chapter. A traditional story will follow each description of The Deathland shires, intended to amplify imaginary, created story, with time-tested, magical wisdom of an ancient myth from tradition of different world cultures. (PsycInfo Database Record (c) 2023 APA, all rights reserved)

2.
RUDN Journal of Studies in Literature and Journalism ; 28(1):165-174, 2023.
Article in English | Scopus | ID: covidwho-20242874

ABSTRACT

In COVID-19 era, destination branding faces the challenge of digitalization and virtual reality (VR) in particular. The fundamentals of VR-mediated storytelling in destination branding are in the process of being developed. There is a luck of research on immersive VR-mediated storytelling, scenarios, and messages in destination branding, especially realised with technologies of more complex – hybrid – immersivity (4D). The shift from 2D, 3D to 4D hybrid multisensory VR technologies is not only among the main technology developments – it provokes new research problems with VR-mediated destination branding and storytelling. The authors present the results of theoretical and empirical research of VR-mediated destination storytelling of a brand driven by the newest 4D hybrid multisensory technological approaches on the case of Switzerland. In Switzerland, VR-mediated projects in destination branding are developing actively last years but VR-mediated storytelling research in this field was not provided yet. In this regard, it was chosen 100 destination brand VR projects, presented in 2016–2022, to compare the parameters of VR-mediated storytelling of a brand. VR has to be included into brand storytelling paradigm, which must be rethought for this specific sphere. It was proved that it is more effective to combine different types of experience, virtual and physical both and make the VR-mediated brand storytelling hybrid. In terms of theoretical implications, this paper opened a specific research area by bridging theoretical and empirical ideas of destination branding, VR-mediated storytelling and digital media, technical and social communication. © Shilina M.G., Sokhn M., Wirth J., 2023.

3.
Routledge international handbook of therapeutic stories and storytelling ; : 30-42, 2022.
Article in English | APA PsycInfo | ID: covidwho-20241310

ABSTRACT

This chapter describe a Storytelling and Narrative Medicine pilot study which focused on communication in therapeutic settings. The research was carried out by a group of Italian Health Care professionals (HCP) from Calambrone Institute for Rehabilitation (IRC), at the IRCCS Stella Maris Foundation, along with a group of parents of patients with disabilities. However, because of the Covid-19 outbreak in Italy, many of the participants found themselves in lockdown in their own homes with their children. To evaluate the efficacy of storytelling as a tool for emotional and communication support, the authors submitted to both the HCP and parents two original online surveys to get information on their current emotional state. The assessed areas were personal stress, the relationship with children and family members, and the relationship with colleagues and professionals. The chapter focuses on emotional and psychological consequences that lack of social and therapeutic interactions might have produced. This short but effective educational intervention gives skills and knowledge to structure one's feelings and thoughts in a narrative form, equipping the participants with the resources to perceive themselves and their life experiences as the elements of the story. (PsycInfo Database Record (c) 2023 APA, all rights reserved)

4.
Microlearning: New Approaches To A More Effective Higher Education ; : 57-78, 2022.
Article in English | Scopus | ID: covidwho-20238079

ABSTRACT

The FitPed Project focuses on students' efforts to acquire programming skills in order to become up-to-date professionals and become better life-long learners as well. The current chapter sketches the larger spectrum of learning/teaching paradigms in order to enable more flexible and effective didactic planning in diverse academic curricula. ‘Active Learning' has been coined as one of the best striving to let students regain ‘ownership' of their studying and cognitive development. Simulations, programming, gaming and storytelling are promising candidates for empowering the learning and increasing intrinsic motivation. The chapter will synthesize the various aspects of active learning like: Collaborative, Constructive, Authentic, Situational and Intentional Learning, in order to enable teachers to integrate these instructional ingredients for blended learning even after the Covid-19 era. Learning paradigms have shifted from cognitive acquisition into constructivist approaches, where the learner is encouraged to build more complex concepts from elementary primitives. In this evolution, programming experiences have an important generic role: Students from all major directions need to integrate their thinking in topics like: Algorithmic Thinking, Data Mining, Meta Data, Machine Learning, Deep Learning, Deep Fake, Analytics for Smart Environments, Privacy Issues, etc. For this goal, a basic programming education and experience is useful and necessary. This chapter will highlight how university curricula need to evolve and new teacher roles will develop as well. It will illustrate the transition from the current FitPed Project to its successor. Important additional notion is that the integration of Computer Science and Programming Courses need innovative didactic scenarios as well;Problem-based Learning and Challenge-based Learning are two of the most prominent candidates. After having read this chapter, you will be motivated and equipped to pro-actively design new ICT-oriented courses with your colleagues. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022.

5.
Routledge international handbook of therapeutic stories and storytelling ; : xxix, 420, 2022.
Article in English | APA PsycInfo | ID: covidwho-20236883

ABSTRACT

This unique book explores stories from educational, community, social, health, therapeutic and therapy perspectives, acknowledging a range of diverse social and cultural views in which stories are used and written by esteemed storytellers, artists, therapists and academics from around the globe. Storytelling is a major activity of human communication;it is an age-old tradition, used in many ways by different societies at different moments. Storytelling and stories can be entertaining, therapeutic and educative. The book is like the old saying a 'stitch in time'-stories are a way of dealing with difficulties before they become real problems. The book perfectly fits the context of arts, arts in health and creative arts therapies in that, through the cross-section of chapters, it touches on every single function of storytelling. The book is fascinating in the way it harnesses our day-to-day realities as seen from the storytelling perspective. It is divided into five parts, each created around a particular theme, with chapters from renowned world-class scholars on aspects of stories and storytelling. The first part is dedicated to COVID-19 stories. Part II delves into stories and therapeutic texts. Part III paints a picture of how stories can be used in educational, community and social settings for general therapeutic purposes. This somehow connects with Part IV, which examines stories and therapeutic texts in a health and therapy context. The book provides a deeper understanding of the different contexts and settings in which stories are, can and should be used. Finally, it finishes with a moving story about memory loss. It is evident in this book that stories provide consolation and encouragement to continue search for answers to our human condition. The stories and therapeutic stories and ideas around them presented in this international handbook tell the underlying truth of human existence. (PsycInfo Database Record (c) 2023 APA, all rights reserved)

6.
Routledge international handbook of therapeutic stories and storytelling ; : 7-11, 2022.
Article in English | APA PsycInfo | ID: covidwho-20236882

ABSTRACT

This chapter shares the author's personal experiences during the early part of the lockdown in the UK in the spring of 2020, with all the uncertainties it created, and considers it from a dramatic storied perspective. It presents the author's perspective of creating a story out of COVID-19. Over the coming weeks in the spring of 2020, as the virus spread in lightning dramatic form, was a series of intertwined stories neither the author nor anyone else had fully processed. They were being encouraged to work from home. As we moved into March the government suggested that we should not have mass meetings, not go to pubs, sporting events or concerts. The notion of working from home and social distancing were being considered. We were all inadvertently being drawn into a classic dramatic story of life and death, without having the distance or space to respond fully to the emotions created. From a dramatherapy perspective, one could argue this is Jung's 'Collective Unconscious' at its most literal and dramatic-an unseen virus spreading throughout the very DNA of all humankind, that was completely unknown to us till a few months earlier, had no antidote and could be deadly. (PsycInfo Database Record (c) 2023 APA, all rights reserved)

7.
American Behavioral Scientist ; 67(8):963-981, 2023.
Article in English | Academic Search Complete | ID: covidwho-20233303

ABSTRACT

This article draws on the deliberative play framework to examine empirical examples of storytelling in an online deliberative forum: The Oregon Citizen Assembly (ORCA) Pilot on COVID-19 Recovery. ORCA engaged 36 citizens in deliberation about state policy through an online deliberative process spanning seven weeks. Drawing on literature on small stories in deliberation, we trace stories related to a policy proposal about paying parents to educate children at home. Our analysis demonstrates that storytelling activities accomplish aspects of deliberative play through introducing uncertainty, resisting premature closure, and promoting an "as if" frame that allows groups to explore the scope and implications of proposals. Forum design influences interaction and our analysis suggests that technology use and timing are key design features that can facilitate or inhibit deliberative play. [ FROM AUTHOR] Copyright of American Behavioral Scientist is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full . (Copyright applies to all s.)

8.
Routledge international handbook of therapeutic stories and storytelling ; : 12-18, 2022.
Article in English | APA PsycInfo | ID: covidwho-20233280

ABSTRACT

This chapter will explore how stories during the Covid-19 pandemic offered the potential to help us re-connect with our human nature. Through the lens of a biblical parable and the story of the Buddha the author draws out parallels with the story of 'Captain Tom' and why this story during the pandemic crisis seemed to capture the imagination of the world. The chapter explores how personal stories can give readers strength because of their imaginative capacity to help to connect with others, conveying a truth that story can make accessible. It considers how story can help bring balance to an over-emphasis on the intellect alone and restore us to emotional health through connecting with existential nature and vulnerability. In the spirit of storytelling, the author begins by sharing a story and parable from the bible to set the scene of this chapter. The Covid-19 story helps to get in touch with our lost vulnerability, particularly those of us living in the western world who can immerse ourselves in consumerism, creating the illusion we are in control of our lives. (PsycInfo Database Record (c) 2023 APA, all rights reserved)

9.
East Econ J ; 49(3): 328-348, 2023.
Article in English | MEDLINE | ID: covidwho-20233407

ABSTRACT

Our experience with business and economic students indicates limited understanding and confidence when working with macroeconomic data such as unemployment rate, labor force participation rate, business cycles, and price indexes. To close this gap, the authors have developed and evaluated a college classroom experiential activity defined as the Storytelling Project (SP) conducted in nine principles of economics courses in a mid-size private university over a period of two years during the COVID-19 pandemic. In the SP, students wrote personal stories that assisted them in connecting with their audience and then visually presented complex economic data. A workbook supplemented the SP with learning objectives, tasks, multiple examples of data analysis, storytelling techniques, and videos. Participants completed a self-efficacy and attitude survey of perceived cognition, confidence, and motivation and took an assessment to evaluate cognitive competencies. The survey and assessment results were compared against students who did not complete the SP. Our results indicate that the SP and the workbook are effective experiential learning activities that improve data analysis and communication skills among college students. Students show more confidence and motivation in macroeconomics and data analysis at the end of the semester. Knowledge or cognitive competency is ranked higher among those completing the SP.

10.
Political Geography ; : 102842, 2023.
Article in English | ScienceDirect | ID: covidwho-2327694

ABSTRACT

In this paper I share insights and thoughts on the ‘doing' of creative practice for representing and communicating lived experiences of slow violence. Reflecting on two UKRI GCRF studies I have been part of in Cambodia, and which both harnessed creative practice in their methodologies, I focus specifically on the slow violence of over-indebtedness effecting garment workers and farmers during, but also pre-dating, the COVID-19 pandemic. The paper intentionally ‘makes space' for the films and portraiture photography from these studies to be viewed and exalted – the aim being to encourage political geographers to become more attuned to, and themselves embrace, the ‘doing' of creative practice. Together they show first how the ‘doing' of creative practice can deepen and add new dimensions to growing work on embodied relations and temporalities of debt and over-indebtedness. Second, the insights offered in this paper underscore the ethical importance of care, responsibility, and trust in geographical knowledge creation and the management of research projects concerned with slow violence. The paper ultimately impresses the dual value of the ‘doing' of creative practice and its myriad politics, and being more attentive to what can be learned through creative practice itself about the political geographies of slow violence encountered in people's lives.

11.
Iral-International Review of Applied Linguistics in Language Teaching ; 2023.
Article in English | Web of Science | ID: covidwho-2328082

ABSTRACT

This study explores the challenges and benefits primary education EFL trainees (N = 28) reported when designing and videoing a storytelling session originally intended to be conducted offline with young learners. This change of scenario was caused by the COVID-19 crisis. The data for the study were derived from the trainees' written reflections, focus group interviews, videos of instructional sessions and student-authored multimodal videos, which were explored to interpret trainees' creative processes while engaged in multimodal composing. The results indicate that trainees hold videoed storytelling to have a similar number of challenges and benefits as face-to-face storytelling. However, two of the reported advantages, enhanced creativity and self-confidence, sit at misconceptions based on trainees' limited knowledge of the pedagogical potential of multimodal resources. The findings have important educational implications in helping develop a pedagogy of videoed storytelling, while also highlighting the need for teacher training programs to specifically target the development of teachers' competence in multimodal pedagogy.

12.
Neuropsychological Trends ; - (33):83-110, 2023.
Article in English | Web of Science | ID: covidwho-2321362

ABSTRACT

By combining words and images that impact emotions and generate empathetic storytelling, advertising (ADV) has evolved into a form of communication for promoting consumer awareness, positive social change, and ADV-related decisional processes, even on topics of high-social relevance such as crisis communication. This study explored consumers' emotional and cognitive responses to crisis-related ADVs using implicit (autonomic) and explicit (self-report) measurements. Nineteen participants watched twelve high-impact social communications about Covid-19, personal health, safety, and prosociality, while autonomic and self-report data were collected. Personal health, safety, and prosociality had higher skin conductance than Covid-19 stimuli, indicating higher arousal and engagement. Personal health reported lower heart rate variability values than Covid-19, suggesting greater emotional reactions for personal health topics, but also lesser mental load for Covid-19 stimuli. Self-report results confirmed autonomic findings. In conclusion, communications about personal health, safety, and prosociality generate higher emotional impact and allow for effective storytelling that facilitates viewer identification, developing a high level of empathy.

13.
International Journal of Sustainable Development and Planning ; 18(4):1209-1217, 2023.
Article in English | Scopus | ID: covidwho-2325433

ABSTRACT

Lake Toba is one of the super priority tourism destinations declared by the Indonesian government in 2021, intended to revitalize Indonesian tourism that was hit hard by the Covid-19 pandemic. However, a different strategy to promote Lake Toba and other tourism destinations in Indonesia is required, not only depending on natural beauty, but also by providing additional value, particularly by making use of local culture for marketing purposes. This study intends to analyze the utilization of the Sigale-gale storynomics based on storytelling for promoting Toba tourism. This study uses the qualitative approach, with the phenomenology method, because the Sigale-gale storynomics is tightly related to the stories and experiences of the surrounding public, particularly in understanding the meaning of Sigale-gale. The tale of Sigale-gale is closely entwined to Batak culture, especially regarding patriarchal family values and also the importance of the eldest son in the family. This is especially interesting to introduce this cultural value to tourists visiting Lake Toba. The findings from this study show that the use of the Sigale-gale storynomic through storytelling is interesting and can encourage Indonesian tourism. Storynomic packaging can create interesting story content, especially by paying attention to several important elements, namely: conflict, character, plot and message. Interesting storynomic story content supported by delivery through storytelling will be a different tourism marketing communication tool that is expected to encourage growth in the number of visiting tourists. However, the Sigale-gale tale needs also to be standardized into a single version, as there are various versions, with corresponding varied perceptions, among the Toba people. © 2023 WITPress. All rights reserved.

14.
New Review of Hypermedia & Multimedia ; 28(3-4):76-96, 2022.
Article in English | ProQuest Central | ID: covidwho-2316165

ABSTRACT

In this overview paper, we consider interactive digital narratives (IDN) as a means to represent and enable understanding of complex topics both at the public level (e.g. global warming, the COVID-19 pandemic, migration, or e-mobility) and at the personal level (trauma and other mental health issues, interpersonal relationships). We discuss scholarly, artistic, and non-fiction approaches to complexity, point out limitations of traditional media to represent complex issues, and describe the foundational advantages of IDN in this regard, using the SPP model as a conceptual lens. Then, we describe the problem space of IDN for complexity, and what aspects need further work in order to more fully realise the potential of IDN to represent complex topic in education and public communication.

15.
New Review of Hypermedia & Multimedia ; 28(3-4):112-142, 2022.
Article in English | ProQuest Central | ID: covidwho-2315394

ABSTRACT

In this article, we reflect on the design and implementation of an interactive transhistorical and transmedial web-based digital narrative audio experience, PATTER(n)INGS: Apt 3B, 2020 that we developed in 2020. This work is an immersive audio-only application, and it focuses on the complex, material living conditions during the COVID-19 pandemic. Drawing inspiration from PATTER(n)INGS and its complex, material audio and narrative design, we propose a model for creating the content and delivery for similar sound-based interactive digital narratives. Our proposed model focuses primarily on the creative process for designing such sound-based work. To construct our analytical model, the New Material/Spectral Morphology Design Model (or NM/SM Design Model), we draw on theoretical influences from critical posthumanism, feminist new materialism and non-human narrative that critique notions of stable subjectivity as sites for power and authority over semiotic meaning-making. We combine these views with foundational theoretical research in electroacoustic musical composition notation, and audio experimentation that complicate notions of sound, sound making, spatial perception, psychoacoustic phenomena, and listening practices. Together, this theoretical/compositional framework provides a unique method to consider how one can sustain and maximize sonic agents as core phenomena to create anti-cognitive worlds and stories.

16.
IEEE Transactions on Learning Technologies ; : 1-15, 2023.
Article in English | Scopus | ID: covidwho-2293058

ABSTRACT

Intergenerational games to be played by grandparents and their grandchildren can be mutually beneficial for both age groups: breaking with age stereotypes, linking the learning and leisure needs of both generations and encouraging communication, solidarity, and social connectedness between generations. Due to the COVID-19 pandemic, it was necessary to switch from co-located physical intergenerational play to online experiences. This type of experience, in which grandparents connect from their own houses to participate, represents a challenge in terms of recruiting participants and carrying out the online sessions, due to grandparents'technological insecurities and their reluctance to play videogames. Besides, intergenerational games have to be carefully designed to promote symmetrical interactions, fun and engagement on the part of both age groups as well as to develop easy to use interfaces. In this work, we present an online storytelling game designed to be played by family teams formed by grandparents and their grandchildren. The guidelines followed, the assessment tools designed to evaluate the intergenerational dynamics and the emotions that arise during the experience are also presented. Results of the three online sessions carried out are presented and discussed. IEEE

17.
Supporting student and faculty wellbeing in graduate education: Teaching, learning, policy, and praxis ; : 79-99, 2023.
Article in English | APA PsycInfo | ID: covidwho-2305736

ABSTRACT

Academia is a stressful environment for graduate students and faculty due to high expectations, comprehensive assignments, and diverse roles and responsibilities. Faculty report stressors related to high demands for scholarly productivity, teaching excellence, and administrative duties. These high expectations are often heightened by increasing class sizes, limited administrative support, decreased funding opportunities, and busy schedules. There are also increased pressures for racialized faculty groups. More recently, professors have also been facing an increasing number of COVID-19-related stressors, such as remote working, childcare obligations, research delays, secondary trauma, and mental exhaustion. Educational researchers suggest that in a context of an increasingly changing academia, mentoring and community-building have the potential to promote growth-fostering relationships while supporting individuals' sense of self-worth, self-esteem, and competency. Considering the importance of mentorships and wellbeing in graduate education, as well as artful practices for learning and teaching, the authors shares their perspectives of play-building as they continue to develop intercultural relationships through collaborative writing, storytelling, and understandings of the Creative Process, as well as two Indigenous pedagogical tools: the Medicine Wheel and the Two Row Wampum Belt. (PsycInfo Database Record (c) 2023 APA, all rights reserved)

18.
Children & Libraries ; 21(1):26-28, 2023.
Article in English | ProQuest Central | ID: covidwho-2305423

ABSTRACT

To talk about how storytime has changed as a result of COVID-19, it's important to talk about how it has stayed the same. Talking heads drone on about the "new normal,” and I don't think that this is new. The evolution of storytime was already in motion. At most, COVID-19 accelerated it. Storytime will always be storytime, regardless of whether it's in person or online. However, how successfully that happens is up to you and your colleagues. And that is my story.

19.
The Emerald Handbook of Luxury Management for Hospitality and Tourism ; : 445-461, 2022.
Article in English | Scopus | ID: covidwho-2302568

ABSTRACT

This chapter assesses how luxury travel imaginaries were modified in the aftermath of the outbreak of the coronavirus pandemic. Drawing on long-term fieldwork among travel influencers, the chapter presents their response strategies to the COVID-19 pandemic. Based on an analysis of evidence from participant observation in tourist sites, network visualisations, in-depth interviews and platform profiles, I trace the transformations luxury travel imaginaries have undergone since the beginning of 2020. Before this global crisis, travel influencers became new puissant players in the highly globalised tourism industry as they regularly received assignments from tourism boards and hotels. Although brand sponsorship was considered a substantial source of revenue for travel influencers, their collaborations in travel destinations and the monetisation of travel content on YouTube were further assets to secure a livelihood. The coronavirus outbreak, however, turned their life-worlds upside down. This ethnographic investigation identified three main responses of travel influencers to the current long-term crisis of tourism: (1) diversification of content creation and orientation towards other influencer genres, (2) support for local tourism organisations and online promotion of staycations and (3), finally, travel to tourist sites for circulating online content on safe travel standards. Digital platforms became a major arena where the future of tourism has been re-negotiated in the wake of the COVID-19 outbreak. The in-depth investigation suggests that travel influencers were in a position to create new powerful representations of luxury as safe travel since they acquired the skills to establish stable storyworlds for their travel experiences, which attracted the attention of large platform audiences. © 2022 by Emerald Publishing Limited. All rights reserved.

20.
Qualitative Research Journal ; 2023.
Article in English | Scopus | ID: covidwho-2299313

ABSTRACT

Purpose: While extensive reading has been widely implemented in face-to-face settings, few studies have examined how extensive reading in online classrooms is enacted. The present study aims to explore students' voice in online extensive reading classrooms. Design/methodology/approach: This brief report is part of classroom action research. It involved 3 undergraduate students majoring in English education who undertook extensive reading course during the COVID-19 pandemic. The participants documented their reading experience through digital storytelling (DST) at the end of the semester. Data from the DST were collected and analyzed using thematic analysis with narrative approach. Findings: The story began with the recollection of the participants' memories in the past when they studied English. It then moved to students expressing meeting the intersection between challenges and opportunities when becoming an extensive reader. The digital story ended with a reflection on the action of the participants when engaged in extensive reading and its learning tasks. The present research suggests that extensive reading teachers should involve students in meaningful but flexible online activities to develop reading habit and interest, particularly during the COVID-19 pandemic. Originality/value: Ample studies have investigated how students experience extensive reading class situated in either online or offline setting. However, few studies have explored students' voices when they have to do extensive reading online during university closure due to COVID-19 pandemic. In addition, this study investigates students' voice from DST as a data collection technique. © 2023, Emerald Publishing Limited.

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